uxui

Developers And Designers - Part 2

4 min read
Developers And Designers - Part 2

Communication is key when planning new features. Without a structured process, the handoff between design and development can become chaotic and lead to misunderstandings.

This is the second part of a three-part series about collaboration between developers and designers. If you missed it, check out Part 1.

Problem: Chaos in Planning

When there’s no clear process for how features move from concept to implementation, things fall apart quickly. Common symptoms include:

  • Designs being thrown over the wall with no context
  • Developers making assumptions about interactions that weren’t specified
  • Last-minute design changes that derail sprints
  • No single source of truth for what should be built
  • Conflicting priorities between design and development teams

The root cause is usually a lack of structured communication. Both teams are busy, and without a clear process, important details slip through the cracks.

Solutions

Designers

As a designer, there are several things you can do to improve the handoff:

Provide context, not just mockups. Explain the reasoning behind design decisions. Why did you choose this layout? What problem does this interaction solve? When developers understand the “why,” they can make better implementation decisions.

Specify interactions and edge cases. What happens when the user clicks this button? What does the error state look like? What about empty states? Developers need to handle all these scenarios, and the more you specify upfront, the smoother the implementation will be.

Use developer-friendly tools. Tools like Figma make it easy to inspect designs, export assets, and understand spacing and typography. Make sure your files are well-organized and that developers know how to access them.

Be available for questions. Development always surfaces questions that weren’t anticipated. Being responsive and available for quick clarifications can prevent developers from making wrong assumptions.

Developers

As a developer, you also play a crucial role in the collaboration:

Ask questions early. Don’t wait until you’re halfway through implementation to ask about an unclear interaction. Raise questions during planning or as soon as you start working on a feature.

Communicate technical constraints proactively. If a design would require a significant performance trade-off or a complex implementation, bring it up early. There’s usually a simpler alternative that achieves the same user experience goal.

Provide accurate estimates. When designers understand how long something takes to build, they can make better trade-off decisions. A complex animation might not be worth it if it adds two days to the timeline.

Share progress early. Show work-in-progress implementations to designers early and often. This catches misunderstandings before they become expensive to fix.

Don’t Do Both

One common anti-pattern is having one person do both design and development simultaneously. While “full-stack designers” or “design-savvy developers” sound appealing, this approach has significant drawbacks:

  • It’s very difficult to excel at both disciplines
  • You lose the benefit of different perspectives
  • Code quality or design quality (or both) usually suffers
  • There’s no one to catch mistakes or challenge assumptions

Instead, embrace the specialization. Let designers focus on design and developers focus on development, but create strong bridges between the two.

Closing Notes

Chaos in planning is a solvable problem. It requires commitment from both designers and developers to communicate clearly, establish processes, and respect each other’s expertise.

In Part 3, we’ll explore how a Design System can serve as the ultimate bridge between design and development teams.

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Adrian Bigaj
Adrian Bigaj

Creator of BigDevSoon

Full-stack developer and educator passionate about helping developers build real-world skills through hands-on projects. Creator of BigDevSoon, a vibe coding platform with 21 projects, 100 coding challenges, 40+ practice problems, and Merlin AI.